
Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. I’ve had literally thousands of hours of fun with my favourite NBA Live and NBA 2K titles, but reflecting on those fantastic experiences, these are some of the worst aspects of my modes of choice. Although I was a long-time franchise gamer after the concept was introduced, over the past decade I’ve branched out into other ways to play basketball video games. As is the case with the experience on the sticks, ideally the franchise, career, card collecting, and other modes will be relatively bug-free and enjoyable, but for a few quirky issues or missing features here and there. Of course, whether you’re talking about gameplay or game modes, perfection is an impossible goal. They’ve gone from a basic single NBA season – or just three rounds of the Playoffs – to comprehensive multi-season franchise modes, career modes with connected online team play, and card-based team building modes. Fortunately, the modes in basketball games have come a long way. Deep modes can’t be enjoyed without great gameplay, but the gameplay won’t be nearly as interesting and engaging long-term without modes that keep us hooked. When it comes to the quality of basketball video games, gameplay is paramount, but modes are still crucial. This week’s Five lists the five worst aspects of my favourite modes across years of playing various basketball video games. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. But the past two editions of NBA Live were legitimately distinct and enjoyable games, leaning heavily into a mode called The One that, like NBA 2K’s M圜areer, blended league play with pickup ball and competitive/cooperative multiplayer.Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. Since then, it has been only a nominal competitor to 2K Sports’ flagship. NBA Live has never sold well since the NBA Elite 11 disaster, in which Electronic Arts tried to remake the whole game on a one-year development schedule and delivered a glitch-filled demo that tanked the game at the last minute. Both the PlayStation 5 and Microsoft’s next console, currently codenamed Project Scarlett, are set to debut in the 2020 holiday season. That was both a critical and commercial flop, though it was followed with relentless post-release support that got the game into a playable state.
Nba live 18 ea access series#
NBA Live 19 saves EA’s troubled series with a fantastic playgroundĮA Sports has tried to regroup NBA Live on the promise of a new console generation before, launching NBA Live 14 alongside the PlayStation 4 and Xbox One in 2013.


In a future of new possibilities, players shouldn’t be content with a game built for today’s realities and based on what we know to be possible, we feel we can go so much further with the new design.” “New platforms are coming that will bring social connection, accessibility and player creativity to the fore. “We’re excited by what we’ve built so far, and yet we know the world is changing,” Wilson said.

Wilson said EA Sports had the support of the NBA and its players’ association as it works to find some way to distinguish this series from Take-Two Interactive’s mammoth NBA 2K franchise, which last month clocked in as the year’s bestselling video game with NBA 2K20. There was no NBA Live 12, as the series was taken from EA Vancouver and sent to Florida for a thorough remaking. EA Sports likewise announced a delay, then a cancellation, for NBA Live 13. The disastrous NBA Elite 11 was officially described as delayed in late 2010, with its demise confirmed months later. Industry watchers later speculated that, after missing the usual early September window, EA would try for a release around next year’s NBA All-Star Game, which was the plan for the aborted NBA Live 17. Why are we asking where the hell is NBA Live again?īut in EA’s last conference call with investors, in July, Wilson said the company had delayed NBA Live 20 into late 2019.
